Extended Reality Technologies in Nutrition Education and Behavior: Comprehensive Scoping Review and Future Directions
AuthorMcGuirt, Jared T.
Cooke, Natalie K.
Stage, Virginia C.
Wong, Siew Sun
GroupCenter for Obesity Research and Education (Temple University)
Permanent link to this recordhttp://hdl.handle.net/20.500.12613/4170
MetadataShow full item record
AbstractThe use of Extended Reality (XR) (i.e. Virtual and Augmented Reality) for nutrition education and behavior change has not been comprehensively reviewed. This paper presents findings from a scoping review of current published research. Articles (n = 92) were extracted from PubMed and Scopus using a structured search strategy and selection approach. Pertinent study information was extracted using a standardized data collection form. Each article was independently reviewed and coded by two members of the research team, who then met to resolve any coding discrepancies. There is an increasing trend in publication in this area, mostly regarding Virtual Reality. Most studies used developmental testing in a lab setting, employed descriptive or observational methods, and focused on momentary behavior change like food selection rather than education. The growth and diversity of XR studies suggest the potential of this approach. There is a need and opportunity for more XR technology focused on children and other foundational theoretical determinants of behavior change to be addressed within nutrition education. Our findings suggest that XR technology is a burgeoning approach in the field of nutrition, but important gaps remain, including inadequate methodological rigor, community application, and assessment of the impact on dietary behaviors.
CitationMcGuirt JT, Cooke NK, Burgermaster M, Enahora B, Huebner G, Meng Y, Tripicchio G, Dyson O, Stage VC, Wong SS. Extended Reality Technologies in Nutrition Education and Behavior: Comprehensive Scoping Review and Future Directions. Nutrients. 2020; 12(9):2899.
Citation to related workMDPI
Has partNutrients, Vol. 12, Issue 9
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