Loading...
Can Virtual Reality Aide in Post-Stroke Rehabilitation?
Snyder, Billie ; Huang, Crystal ; Ahmer, Safwaan ; Kundoor, Shruthi ; Delussey, Adam ; Erder, Ece
Snyder, Billie
Huang, Crystal
Ahmer, Safwaan
Kundoor, Shruthi
Delussey, Adam
Erder, Ece
Citations
Altmetric:
Genre
Journal article
Date
2024-12-16
Advisor
Committee member
Group
Department
Psychology and Neuroscience
Permanent link to this record
Collections
Files
Research Projects
Organizational Units
Journal Issue
DOI
https://doi.org/10.34944/cp47-mz44
Abstract
Virtual Reality (VR) has emerged as a popular technology that has made its way into the healthcare field through its use as a rehabilitation aid for stroke patients. Virtual Reality (VR) utilizes cutting-edge, 3D imaging technology to create immersive experiences that engage the user in simulated environments [1]. This technology emerged into mainstream media around the 2010s and has become popular among the public. Despite its traditional association with gaming, this technology found its way into the rehabilitation world. This innovative approach has the potential to make rehabilitation more engaging and accessible, ultimately increasing patient recovery outcomes [1]. Nevertheless, how does VR work to rehabilitate patients, and has it been proven successful?
Description
Citation
Snyder, B., Huang, C., Ahmer, S., Kundoor, S., Delussey, A., & Erder, E. (2024). Can Virtual Reality Aide in Post-Stroke Rehabilitation?. Grey Matters, 8, 28-31.
Citation to related work
Available at: https://greymattersjournaltu.org/issue-8-1/project-one-ephnc-lft9r
Has part
Grey Matters, Iss. 8, Fall 2024
ADA compliance
For Americans with Disabilities Act (ADA) accommodation, including help with reading this content, please contact scholarshare@temple.edu
