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dc.creatorShaw, Adrienne
dc.date.accessioned2023-09-13T15:52:09Z
dc.date.available2023-09-13T15:52:09Z
dc.date.issued2013-06
dc.identifier.citationShaw, A. (2013). On not becoming gamers: Moving beyond the constructed audience. Ada, 2. http://dx.doi.org/10.7264/N33N21B3
dc.identifier.urihttp://hdl.handle.net/20.500.12613/9016
dc.format.extent18 pages
dc.languageEnglish
dc.language.isoeng
dc.relation.ispartofFaculty/ Researcher Works
dc.relation.haspartAda, No. 2
dc.relation.isreferencedbyFembot Collective
dc.rightsAttribution-NonCommercial-NoDerivs CC BY-NC-ND
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/3.0/
dc.titleOn not becoming gamers: Moving beyond the constructed audience
dc.typeText
dc.type.genreJournal article
dc.description.departmentMedia Studies and Production
dc.relation.doihttp://dx.doi.org/10.7264/N33N21B3
dc.ada.noteFor Americans with Disabilities Act (ADA) accommodation, including help with reading this content, please contact scholarshare@temple.edu
dc.description.schoolcollegeKlein College of Media and Communication
dc.creator.orcidShaw|0000-0001-5526-1839
dc.temple.creatorShaw, Adrienne
refterms.dateFOA2023-09-13T15:52:09Z


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