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dc.creatorMartey, Rosa Mikeal
dc.creatorKenski, Kate
dc.creatorFolkestad, James
dc.creatorFeldman, Laurie
dc.creatorShaw, Adrienne
dc.creatorStromer-Galley, Jennifer
dc.creatorClegg, Ben
dc.creatorGordis, Elana
dc.creatorZhang, Hui
dc.creatorKaufman, Nissim
dc.creatorRabkin, Ari N.
dc.creatorShaikh, Samira
dc.creatorStrzalkowski, Tomek
dc.date.accessioned2023-09-13T15:52:08Z
dc.date.available2023-09-13T15:52:08Z
dc.date.issued2014-01
dc.identifier.citationMartey, R.M., Kenski, K., Folkestad, J., Feldman, L., Gordas, E., Shaw, A., Stromer-Galley, J., Clegg, B., Zhang, H., Kaufman, N., Rabkin, A.N., Shaikh, S., & Strzalkowski, R. (2014). Five approaches to measuring engagement: Comparisons by video game characteristics [Preprint]. ResearchGate.
dc.identifier.citationAvailable at: https://www.researchgate.net/publication/280938904
dc.identifier.urihttp://hdl.handle.net/20.500.12613/9012
dc.description.abstractEngagement has been identified as a crucial component of learning in games research. However, the conceptualization and operationalization of engagement varies widely in the literature. Many valuable approaches illuminate ways in which presence, flow, arousal, participation and other concepts constitute or contribute to engagement. However, few studies examine multiple conceptualizations of engagement in the same project. This paper discusses the results of two experiments that measure engagement in five different ways: survey self-report, content analyses of player videos, electro-dermal activity, mouse movements, and game click logs. We examine the relationships among these measures and assess how they are affected by the technical characteristics of a 30 minute custom-built educational game: use of a customized character, level of narrative complexity, and level of art complexity. We found that the five measures of engagement correlated in limited ways, and that they revealed substantially different relationships with game characteristics. We conclude that engagement as a construct is more complex than is captured in any of these measures individually and that using multiple methods to assess engagement can illuminate aspects of engagement not detectable by a single method of measurement.
dc.format.extent27 pages
dc.languageEnglish
dc.language.isoeng
dc.relation.ispartofFaculty/ Researcher Works
dc.rightsAll Rights Reserved
dc.subjectArt
dc.subjectAttention
dc.subjectCharacter customization
dc.subjectEDA
dc.subjectEducational games
dc.subjectEngagement
dc.subjectInteractivity
dc.subjectMeasurement
dc.subjectMouse movements
dc.subjectNarrative
dc.subjectPresence
dc.subjectTransportation
dc.titleFive approaches to measuring engagement: comparisons by video game characteristics
dc.typeText
dc.type.genrePreprint
dc.description.departmentMedia Studies and Production
dc.relation.doihttp://dx.doi.org/10.34944/dspace/8976
dc.ada.noteFor Americans with Disabilities Act (ADA) accommodation, including help with reading this content, please contact scholarshare@temple.edu
dc.description.schoolcollegeKlein College of Media and Communication
dc.creator.orcidShaw|0000-0001-5526-1839
dc.temple.creatorShaw, Adrienne
refterms.dateFOA2023-09-13T15:52:08Z


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