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dc.creatorShaw, Adrienne
dc.creatorMcKernan, Brian
dc.creatorMartey, Rosa M.
dc.creatorStromer-Galley, Jennifer
dc.creatorSaulnier, Emilie T.
dc.creatorMcLaren, Elizabeth
dc.creatorRhodes, Matthew G.
dc.creatorFolkestad, James E.
dc.creatorTaylor, Sarah M.
dc.creatorKenski, Kate
dc.creatorClegg, Benjamin A.
dc.creatorStralkowski, Tomek
dc.date.accessioned2023-09-13T15:52:05Z
dc.date.available2023-09-13T15:52:05Z
dc.date.issued2018-08-10
dc.identifier.citationShaw, A., McKernan, B., Martey, R., Stromer-Galley, J., Saulnier, E., McLaren, E., Rhodes, M., Folkestad, J., Taylor, S., Kenski, K., Clegg, B., & Strzalkowski, T. (2018). Analyzing iterative training game design: A multi-method postmortem analysis of CYCLES Training Center and CYCLES Carnivale. Multimodal Technologies and Interaction, 2(3). https://doi.org/10.3390/mti2030046
dc.identifier.issn2414-4088
dc.identifier.urihttp://hdl.handle.net/20.500.12613/9001
dc.description.abstractThat games can be used to teach specific content has been demonstrated numerous times. However, although specific game features have been conjectured to have an impact on learning outcomes, little empirical research exists on the impact of iterative design on learning outcomes. This article analyzes two games that have been developed to train an adult audience to recognize and avoid relying on six cognitive biases (three per game) in their decision making. The games were developed iteratively and were evaluated through a series of experiments. Although the experimental manipulations did not find a significant impact of the manipulated game features on the learning outcomes, each game iteration proved more successful than its predecessors at training players. Here, we outline a mixed-methods approach to postmortem game design analysis that helps us understand what might account for the improvement across games, and to identify new variables for future experimental training game studies.
dc.format.extent16 pages
dc.languageEnglish
dc.language.isoeng
dc.relation.ispartofFaculty/ Researcher Works
dc.relation.haspartMultimodal Technologies and Interaction, Vol. 2, No. 3
dc.relation.isreferencedbyMDPI
dc.rightsAttribution CC BY
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectQuantitative
dc.subjectVideo games
dc.subjectTraining
dc.subjectLearning
dc.subjectGame design
dc.subjectPost mortem
dc.subjectCognitive biases
dc.titleAnalyzing iterative training game design: A multi-method postmortem analysis of CYCLES Training Center and CYCLES Carnivale
dc.typeText
dc.type.genreJournal article
dc.description.departmentMedia Studies and Production
dc.relation.doihttps://doi.org/10.3390/mti2030046
dc.ada.noteFor Americans with Disabilities Act (ADA) accommodation, including help with reading this content, please contact scholarshare@temple.edu
dc.description.schoolcollegeKlein College of Media and Communication
dc.creator.orcidShaw|0000-0001-5526-1839
dc.temple.creatorShaw, Adrienne
refterms.dateFOA2023-09-13T15:52:05Z


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