Genre
EssayDate
2022Author
Bayeck, Rebecca Y.Nathan, Smiti
Wermer-Colan, Alex
Group
Council on Library and Information Resources (CLIR)Subject
GamificationPermanent link to this record
http://hdl.handle.net/20.500.12613/7248
Metadata
Show full item recordDOI
http://dx.doi.org/10.34944/dspace/7227Description
This collaborative project is part of CLIR's Curated Futures Project, a guide for professionals in galleries, libraries, archives, and museums to navigate beyond discussions of decolonizing collecting institutions to begin taking practical steps to enact change. Organized and edited by CLIR Postdoctoral Fellows and alumni Faithe Day, Synatra Smith, Jodi Reeves Eyre, John MacLachlan, and Christa Williford, the project is the first in a series of collaborations that respond to the theme, “A Third Library is Possible.” The theme draws from the possibilities of the “third university,” a notion developed by la paperson in the book, A Third University is Possible.Citation
Bayeck, R. Y., Nathan, S., & Wermer-Colan, A. (2022). Game-Based Design for Inclusive and Accessible Digital Exhibits. Council on Library and Information Resources (CLIR).Available at: https://futures.clir.org/game-based-design/