SPEAKING ABOUT RACE: BIOPOWER AND RACISM IN THE VIDEOGAME LANDSCAPE
|Fernback, Jan, 1964-
|This dissertation explores how discourses surrounding race and economics inform the way in which videogame creators understand their world and use that understanding to create content. Employing a Foucauldian discourse analysis, the content of two videogames, Skyrim and Max Payne 3, were analyzed. The analysis of Skyrim revealed that race is constructed as an inherently biological phenomenon. Moreover, culture is constructed as emerging from biology. The analysis of Max Payne 3 revealed that capitalism grounds the construction of race so that biology and culture serves to justify the economic position of light-skinned and dark-skinned Brazilians. These constructions come from various sources such as the works of J. R. R. Tolkien and film noir. The dissertation also interviews videogame developers using semi-structured interviews to examine the extent to which content creators are aware of these discourses and how industry norms and economics affect those discourses. Videogame developers revealed that these discourses stem from a market pressure to make videogame narratives understandable and sellable.
|Temple University. Libraries
|Theses and Dissertations
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|SPEAKING ABOUT RACE: BIOPOWER AND RACISM IN THE VIDEOGAME LANDSCAPE
|Morris, Nancy, 1953-
|O'Donnell, Casey, 1979-
|Media & Communication
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