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dc.contributor.advisorFernback, Jan, 1964-
dc.creatorSrauy, Sambo
dc.date.accessioned2020-11-05T15:02:02Z
dc.date.available2020-11-05T15:02:02Z
dc.date.issued2014
dc.identifier.other890207779
dc.identifier.urihttp://hdl.handle.net/20.500.12613/3603
dc.description.abstractThis dissertation explores how discourses surrounding race and economics inform the way in which videogame creators understand their world and use that understanding to create content. Employing a Foucauldian discourse analysis, the content of two videogames, Skyrim and Max Payne 3, were analyzed. The analysis of Skyrim revealed that race is constructed as an inherently biological phenomenon. Moreover, culture is constructed as emerging from biology. The analysis of Max Payne 3 revealed that capitalism grounds the construction of race so that biology and culture serves to justify the economic position of light-skinned and dark-skinned Brazilians. These constructions come from various sources such as the works of J. R. R. Tolkien and film noir. The dissertation also interviews videogame developers using semi-structured interviews to examine the extent to which content creators are aware of these discourses and how industry norms and economics affect those discourses. Videogame developers revealed that these discourses stem from a market pressure to make videogame narratives understandable and sellable.
dc.format.extent227 pages
dc.language.isoeng
dc.publisherTemple University. Libraries
dc.relation.ispartofTheses and Dissertations
dc.rightsIN COPYRIGHT- This Rights Statement can be used for an Item that is in copyright. Using this statement implies that the organization making this Item available has determined that the Item is in copyright and either is the rights-holder, has obtained permission from the rights-holder(s) to make their Work(s) available, or makes the Item available under an exception or limitation to copyright (including Fair Use) that entitles it to make the Item available.
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/
dc.subjectCommunication
dc.subjectWeb Studies
dc.subjectSocial Research
dc.subjectBiopower
dc.subjectCultural Production
dc.subjectEconomics
dc.subjectFoucault
dc.subjectRace
dc.subjectVideo Games
dc.titleSPEAKING ABOUT RACE: BIOPOWER AND RACISM IN THE VIDEOGAME LANDSCAPE
dc.typeText
dc.type.genreThesis/Dissertation
dc.contributor.committeememberPostigo, Hector
dc.contributor.committeememberMorris, Nancy, 1953-
dc.contributor.committeememberO'Donnell, Casey, 1979-
dc.description.departmentMedia & Communication
dc.relation.doihttp://dx.doi.org/10.34944/dspace/3585
dc.ada.noteFor Americans with Disabilities Act (ADA) accommodation, including help with reading this content, please contact scholarshare@temple.edu
dc.description.degreePh.D.
refterms.dateFOA2020-11-05T15:02:02Z


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