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dc.contributor.advisorCai, Deborah A.
dc.contributor.advisorLombard, Matthew
dc.creatorCipollone, Maria
dc.date.accessioned2020-11-03T16:23:37Z
dc.date.available2020-11-03T16:23:37Z
dc.date.issued2015
dc.identifier.other958157466
dc.identifier.urihttp://hdl.handle.net/20.500.12613/2699
dc.description.abstractThe relationship between video games and learning is a topic of interest for academic fields. But how can a voluntary activity, like playing video games, motivate students to be academically productive? This dissertation used the popular video game, Minecraft, to measure the intrinsic motivation of 7th and 8th grade students in mathematics class, using a Self-Determination Theory (SDT) framework. The results demonstrated that intrinsic motivation remained at high levels, as long as students are competent in game controls and were relatively free to do what they wanted within the general guidelines in the video game environment. Second, the role of social presence contributed to immersion in the video game environment and played a role in the continued motivation to play. Third, although there was no impact on rote measures of learning, such as memorizing vocabulary definitions, the Minecraft video game environment affected students’ ability to problem solve, as was evidenced by pre- and post-tests of rote and conceptual learning.
dc.format.extent208 pages
dc.language.isoeng
dc.publisherTemple University. Libraries
dc.relation.ispartofTheses and Dissertations
dc.rightsIN COPYRIGHT- This Rights Statement can be used for an Item that is in copyright. Using this statement implies that the organization making this Item available has determined that the Item is in copyright and either is the rights-holder, has obtained permission from the rights-holder(s) to make their Work(s) available, or makes the Item available under an exception or limitation to copyright (including Fair Use) that entitles it to make the Item available.
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/
dc.subjectPsychology
dc.subjectEducational Technology
dc.subjectComputer Science
dc.subjectLearning
dc.subjectMathematics Curriculum
dc.subjectMinecraft
dc.subjectMotivation
dc.subjectSelf-determination Theory
dc.subjectVideo Games
dc.titleMotivation to Mine: An Analysis of the Motivation for Extended Video Game Play among Preadolescents in a Physical Learning Environment
dc.typeText
dc.type.genreThesis/Dissertation
dc.contributor.committeememberSchifter, Catherine
dc.contributor.committeememberShaw, Adrienne, 1983-
dc.contributor.committeememberBowman, Nicholas David
dc.description.departmentMedia & Communication
dc.relation.doihttp://dx.doi.org/10.34944/dspace/2681
dc.ada.noteFor Americans with Disabilities Act (ADA) accommodation, including help with reading this content, please contact scholarshare@temple.edu
dc.description.degreePh.D.
refterms.dateFOA2020-11-03T16:23:37Z


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