Motivation to Mine: An Analysis of the Motivation for Extended Video Game Play among Preadolescents in a Physical Learning Environment
dc.contributor.advisor | Cai, Deborah A. | |
dc.contributor.advisor | Lombard, Matthew | |
dc.creator | Cipollone, Maria | |
dc.date.accessioned | 2020-11-03T16:23:37Z | |
dc.date.available | 2020-11-03T16:23:37Z | |
dc.date.issued | 2015 | |
dc.identifier.other | 958157466 | |
dc.identifier.uri | http://hdl.handle.net/20.500.12613/2699 | |
dc.description.abstract | The relationship between video games and learning is a topic of interest for academic fields. But how can a voluntary activity, like playing video games, motivate students to be academically productive? This dissertation used the popular video game, Minecraft, to measure the intrinsic motivation of 7th and 8th grade students in mathematics class, using a Self-Determination Theory (SDT) framework. The results demonstrated that intrinsic motivation remained at high levels, as long as students are competent in game controls and were relatively free to do what they wanted within the general guidelines in the video game environment. Second, the role of social presence contributed to immersion in the video game environment and played a role in the continued motivation to play. Third, although there was no impact on rote measures of learning, such as memorizing vocabulary definitions, the Minecraft video game environment affected students’ ability to problem solve, as was evidenced by pre- and post-tests of rote and conceptual learning. | |
dc.format.extent | 208 pages | |
dc.language.iso | eng | |
dc.publisher | Temple University. Libraries | |
dc.relation.ispartof | Theses and Dissertations | |
dc.rights | IN COPYRIGHT- This Rights Statement can be used for an Item that is in copyright. Using this statement implies that the organization making this Item available has determined that the Item is in copyright and either is the rights-holder, has obtained permission from the rights-holder(s) to make their Work(s) available, or makes the Item available under an exception or limitation to copyright (including Fair Use) that entitles it to make the Item available. | |
dc.rights.uri | http://rightsstatements.org/vocab/InC/1.0/ | |
dc.subject | Psychology | |
dc.subject | Educational Technology | |
dc.subject | Computer Science | |
dc.subject | Learning | |
dc.subject | Mathematics Curriculum | |
dc.subject | Minecraft | |
dc.subject | Motivation | |
dc.subject | Self-determination Theory | |
dc.subject | Video Games | |
dc.title | Motivation to Mine: An Analysis of the Motivation for Extended Video Game Play among Preadolescents in a Physical Learning Environment | |
dc.type | Text | |
dc.type.genre | Thesis/Dissertation | |
dc.contributor.committeemember | Schifter, Catherine | |
dc.contributor.committeemember | Shaw, Adrienne, 1983- | |
dc.contributor.committeemember | Bowman, Nicholas David | |
dc.description.department | Media & Communication | |
dc.relation.doi | http://dx.doi.org/10.34944/dspace/2681 | |
dc.ada.note | For Americans with Disabilities Act (ADA) accommodation, including help with reading this content, please contact scholarshare@temple.edu | |
dc.description.degree | Ph.D. | |
refterms.dateFOA | 2020-11-03T16:23:37Z |